I build user-facing tools that ship to production, combining real-time graphics, full-stack engineering, and data. I love collaborating with designers to to turn complex ideas into reliable, scalable systems.
Currently seeking summer 2026 internships!

Deployed for 9+ months to 180k visitors. IndexedDB storage pipeline + artifact cutout feature with SVG masking and even-odd clipping for complex paths. Coordinated with team of 8 across design, dev, and museum stakeholders.

Worked independently with 9+ internal teams to design + optimize cross-platform data pipelines and visualizations.

Technical Lead for 3D force-directed graph and ML pipeline to embed visual/textual ambience into spatial coordinates.

Built ground-up in C++/OpenGL with VBO-based terrain rendering, Perlin noise procedural generation, custom water shaders with reflections, multithreaded chunk loading.

Build-your-own 3D jelly interface using bezier curves, lathe meshing, particle physics, and shader tricks.

Canvas rendering with d3-force physics for organic word layouts. Custom packing algorithm positions paragraphs with reading-order bias.

Tactile poetry board made by pre-processing a poetry dataset and implementing custom responsive drag-drop UI.